[WIP] Weapon Types and Their Mechanics
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[WIP] Weapon Types and Their Mechanics
For basic attacks, more so for me to keep track of values and ideas, here I will list current weapon types/attack styles, stats, hit-boxes, frames, and their advantages/disadvantages by category. All hit-boxes are height x length.
- Fists- Fastest, but weakest. Great for mobility. Should really be paired with something else. "Attacks" are actually combos. Each Right handed attack will be linked to a left handed attack, so two abilities can be used in the same "attack", such as a Right Jab comboing into a Left Hook with a single button press for both actions. If a charge attack is used, the charge-up animation will play, then the first attack will execute normally followed by the second attack executing as the charged action. Right and left handed attacks are mirror images of each-other and are simply place holders to ensure outfit creators know to make naturally flowing animations for both sides.
Styles--
---Ground
-Right Jab
Damage: 1-5 per hit. 2-12 charged hit.
Stamina: 5 per hit. 10 charged hit.
Effect: None. Charged hit pushes opponent backwards.
Hit Box: 5x7px
Start up Frames: 2
Active Frames: 3
Recovery Frames: 1
-Left Jab
Damage: 1-5 per hit. 2-12 charged hit.
Stamina: 5 per hit. 10 charged hit.
Effect: None. Charged hit pushes opponent backwards.
Hit Box: 5x7px
Start up Frames: 2
Active Frames: 3
Recovery Frames: 1
-Right Hook
Damage: 2-8 per hit. 2-20 charged hit.
Stamina: 6 per hit. 12 charged hit.
Effect: None.
Hit Box:5x5px
Start up Frames: 3
Active Frames: 2
Recovery Frames: 1
-Left Hook
Damage: 2-8 per hit. 2-20 charged hit.
Stamina: 6 per hit. 12 charged hit.
Effect: None.
Hit Box:5x5px
Start up Frames: 3
Active Frames: 2
Recovery Frames: 1
-Right Upper
Damage: 3-10 per hit. 3-20 charged hit.
Stamina: 9 per hit. 16 charged hit.
Effect: None. Charged hit has low level vertical knock-back.
Hit Box: 8x3
Start up Frames: 4
Active Frames: 2
Recovery Frames: 2
-Left Upper
Damage: 3-10 per hit. 3-20 charged hit.
Stamina: 9 per hit. 16 charged hit.
Effect: None. Charged hit has low level vertical knock-back.
Hit Box: 8x3
Start up Frames: 4
Active Frames: 2
Recovery Frames: 2
-------------------------------------------Stopping Point-------------------------
-Right Snap Kick
Damage: 1-10 per hit. 2-20 charged hit.
Stamina: 1-5 per hit. 2-10 charged hit.
Hit Box:
Start up Frames:
Active Frames:
Recovery Frames:
-Left Snap Kick
Damage: 1-10 per hit. 2-20 charged hit.
Stamina: 1-5 per hit. 2-10 charged hit.
Hit Box:
Start up Frames:
Active Frames:
Recovery Frames:
-Guard
Hit Box:
Start up Frames:
Active Frames:
Recovery Frames:
-Right Straight
-Left Straight
---Air
-Right Punch
Damage: 1-10 per hit. 2-20 charged hit.
Stamina: 1-5 per hit. 2-10 charged hit.
Hit Box:
Start up Frames:
Active Frames:
Recovery Frames:
-Left Punch
Damage: 1-10 per hit. 2-20 charged hit.
Stamina: 1-5 per hit. 2-10 charged hit.
Hit Box:
Start up Frames:
Active Frames:
Recovery Frames:
-Two-Fisted Spike
Damage: 1-10 per hit. 2-20 charged hit.
Stamina: 1-5 per hit. 2-10 charged hit.
Hit Box:
Start up Frames:
Active Frames:
Recovery Frames:
-Right Kick
Damage: 1-10 per hit. 2-20 charged hit.
Stamina: 1-5 per hit. 2-10 charged hit.
Hit Box:
Start up Frames:
Active Frames:
Recovery Frames:
-Left Kick
Damage: 1-10 per hit. 2-20 charged hit.
Stamina: 1-5 per hit. 2-10 charged hit.
Hit Box:
Start up Frames:
Active Frames:
Recovery Frames:
-Dive Kick
Damage: 1-10 per hit. 2-20 charged hit.
Stamina: 1-5 per hit. 2-10 charged hit.
Hit Box:
Start up Frames:
Active Frames:
Recovery Frames: - Dagger-
Damage:
Stamina:
Hit Box:
Start up Frames:
Active Frames:
Recovery Frames:
Styles--
---Ground
-Right Jab
-Left Jab
-Right Hook
-Left Hook
-Right Upper
-Left Upper
-Right Snap Kick
-Left Snap Kick
-Guard
---Air
-Right Punch
-Left Punch
-Two-Fisted Spike
-Right Kick
-Left Kick
-Dive Kick - Twin Daggers-
Damage:
Stamina:
Hit Box:
Start up Frames:
Active Frames:
Recovery Frames:
Styles--
---Ground
-Right Jab
-Left Jab
-Right Hook
-Left Hook
-Right Upper
-Left Upper
-Right Snap Kick
-Left Snap Kick
-Guard
---Air
-Right Punch
-Left Punch
-Two-Fisted Spike
-Right Kick
-Left Kick
-Dive Kick - Straight Sword-
Damage:
Stamina:
Hit Box:
Start up Frames:
Active Frames:
Recovery Frames:
Styles--
---Ground
-Right Jab
-Left Jab
-Right Hook
-Left Hook
-Right Upper
-Left Upper
-Right Snap Kick
-Left Snap Kick
-Guard
---Air
-Right Punch
-Left Punch
-Two-Fisted Spike
-Right Kick
-Left Kick
-Dive Kick - Great Sword-
Damage:
Stamina:
Hit Box:
Start up Frames:
Active Frames:
Recovery Frames:
Styles--
---Ground
-Right Jab
-Left Jab
-Right Hook
-Left Hook
-Right Upper
-Left Upper
-Right Snap Kick
-Left Snap Kick
-Guard
---Air
-Right Punch
-Left Punch
-Two-Fisted Spike
-Right Kick
-Left Kick
-Dive Kick - Katana-
Damage:
Stamina:
Hit Box:
Start up Frames:
Active Frames:
Recovery Frames:
Styles--
---Ground
-Right Jab
-Left Jab
-Right Hook
-Left Hook
-Right Upper
-Left Upper
-Right Snap Kick
-Left Snap Kick
-Guard
---Air
-Right Punch
-Left Punch
-Two-Fisted Spike
-Right Kick
-Left Kick
-Dive Kick - Hammer-
Damage:
Stamina:
Hit Box:
Start up Frames:
Active Frames:
Recovery Frames:
Styles--
---Ground
-Right Jab
-Left Jab
-Right Hook
-Left Hook
-Right Upper
-Left Upper
-Right Snap Kick
-Left Snap Kick
-Guard
---Air
-Right Punch
-Left Punch
-Two-Fisted Spike
-Right Kick
-Left Kick
-Dive Kick - Polearm-
Damage:
Stamina:
Hit Box:
Start up Frames:
Active Frames:
Recovery Frames:
Styles--
---Ground
-Right Jab
-Left Jab
-Right Hook
-Left Hook
-Right Upper
-Left Upper
-Right Snap Kick
-Left Snap Kick
-Guard
---Air
-Right Punch
-Left Punch
-Two-Fisted Spike
-Right Kick
-Left Kick
-Dive Kick
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