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Bestiary

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Bestiary Empty Bestiary

Post  B-rad Tue Aug 16, 2011 6:07 pm

A list of monsters and creatures I intend to employ in the world of Allura.  Will change over time and will probably add sprites for each.

-----Beast-----  Roaming wildlife and common creatures.
-Black Bear-  Basic Bear type.  Slow moving, but deals heavy damage.  Relatively small.
-Grizzly Bear-  Much larger than Black Bears, Grizzlies usually live alone and deal much heavier damage on hit.  (Boss Character)
-Great Bear-  Very large, old bear.  This bear is an embodiment of nature and has inhabited the land for centuries.  It is more of a spirit than a creature, though it is capable of physical combat as well as mysticism.  It represents power and freedom.
-Coyote-  Prominent in the desert and plains, they hunt in small packs to pick apart targets they see as vulnerable.
-White Coyote-  A spirit animal that is the embodiment of lies and deceit.  It would rather trick and kill than hunt it's own prey.  Arguably the most intelligent spirit animal, it's nature has made it a shunned existence.  It is said to invite ruin and illness.
-Fox-  A canine relying on it's wit and speed to avoid danger rather than fight head-on.  Capable in battle, the high intelligence of these creatures should not be taken for granted.
-Kitsune-  A fox that has grown an assortment of tails.  Wielding high levels of energy and intelligence.  This is a transient being that has the power to re-shape the world around it.
-Wolf-  A canine that hunts in a pack.  Though deadly on their own, they are always seen with at least 1 more wolf close-by.
-Mystic Wolf-  An ancient wolf, hunted by many, he is the only wolf in Allura to choose a life of solitude by himself.  He is said he is a sentient being, having high levels of intelligence and capacity for speech.  Like the other spirit animals, he is a being that has lived a life longer than most trees.  Though it can be killed, it will not die from old age.  It's spirit represents endurance and guidance.

-----Hybrids-----  Compilations of different creatures by nature, science, curse, or sorcery.
-WereWolf-  Similar to wolves, these creatures are actually humans transformed by a curse.  Though their minds in this state are feral, some higher-level intellects can break loose from the primal mind-set and exhibit reason.  They stand bi-pedal and some even wear armor.
-Harpy-  Simple-minded, but dangerous, these bird-women hybrids are dangerous, especially in groups.  They prey on humans and livestock out of need of food or entertainment.
-War Harpy-  Larger Harpies bred for war and specializing in battle tactics.  They often adorn their wings with intricate wing armor.  Through rigorous training they are able to fly with no strain from the added weight.
-Harpy Matriarch-  Far more cunning and powerful than a common Harpy, these majestic and often sadistic Harpies lead their respective colonies.  Their command of their flock is similar to a queen commanding her troops in battle.  They have potential to use magic.
-Lamia-  Half-snake, half-woman, these creatures are powerful and highly intelligent, even possessing magical affinities.  A race that breeds almost exclusively females and can live for hundreds of years.  Rumored these creatures may have taught the Arcanists finer points of magic control.
-Arachne-  Cold and calculating, these half-human, half-spider creatures are swift and deadly.  They are created from the jealousy and vanity in humans that are cursed by a demon or deity.  Having high intellect, they have been known to approach humans in peace or disguise themselves as human, though their temperament can change in an instant from friendly to violent.
-Merfolk-  A race of fish-people who generally shy away from interaction with other creatures if they can help it.  Rumor has it, they are capable of walking on land for a time, appearing mostly human, though their bodies will begin rapid deterioration if away from the sea for too long.
-Chimera-  A combination of creatures effectively fused into one body.  No Chimera has been created composed of creatures possessing heightened intelligence.  This lack of intellect is supposedly why they are always ferocious killing machines.

-----Plants----- Autonomous plant-life given mobility.
-Walking Ivy- A stalk of ambulating plant sprouting two prominent whips of bladed ivy. Not particularly dangerous alone, the fact they travel in groups makes them fearsome. Some are poisonous.
-Slaughter Melon- A tough outer rind protects these walking brutes. They come in many varieties including melons, squash, and pumpkins. They sometimes spawn around farms during difficult harvests. Rumors determine they are the work of Dryads.

-----Elementals-----  Beings powered by elemental magics.  Commonly artificially created.
-Elemental-  A spirit of energy capable of using a respective element of it's type magic.  Not very powerful physically.
-Empowered Wisp-  A spirit that has been infused with high levels of energy.  Capable of using an element to it's fullest extent.
-Flux Polarity-  This inversely powered entity can absorb one element completely and release it's opposite.  Fire for Ice and such.  This does however, leave them vulnerable to the element they generate.
-Patron Spirit-  An embodiment of a particular element.  Immortal and timeless, these elemental spirits are said to be linked fundamentally with their respective element.  In legend, these spirits are responsible for teaching humans to wield magics.  They are said to offer their aide to those worthy of it.
-Order-  Information not found.
-Chaos-  Information not found.

-----Monsters-----
-Slime-  Generally small gelatinous masses, usually housing a nucleus as a 'heart'.  They are more or less a nuisance rather than a threat.  Though, they can be incredibly dangerous in large groups or if one of significant size were to surface.  They are able to change their body's acidity to consume prey.  Usually water-based.
-Roper-  A cousin of the slime, though it has developed a skin-like substance, causing to to have more defined shape.  Evolved to sport tendrils for capturing prey.  Can spray acid from and devour prey with a mouth atop its form.  Generally slow and shambling, though very dexterous.
-Lasher-  A far more aggressive breed of Roper.  Lashers have developed their tendrils into eviscerating whip-like appendages and can flail them around at high speeds, creating a wall of blades if required.  They do not consume prey whole or spray acid but rather absorb blood through pores in their skin.  Extremely violent.
-Goblin-  Small creatures, though far from defenseless, capable of making crude weapons, armors, and structures.  Their mannerisms and culture is seen as rude or barbaric by outsiders.  Their temperaments are also on the killy-pillagy side rather than the greety-tradey one.  They tend to reside in forests and hunt opportunistically as ambush predators.
-Hobgoblin-  Taking up chieftain roles in Goblin infrastructure, these Goblins are much larger, and often smarter than their underlings.  They command their villages through rule of the strongest.  Capable of speech, though on the level of a human toddler.
-Troll-  Large, imposing figures with very tough skin and the ability to heal their wounds quickly through massive metabolic regeneration.  They burn through energy quickly, and thus are voracious eaters and incredibly territorial.  Hate Goblins, and being mistaken for them.  Their intelligence is on-par with that of Hobgoblins, though their general inability to focus can lead to violent mood-swings and learning deficiencies.  They roam mountains and caves of Allura, and are averse to fire, sunlight, and magic.  Some types of Trolls actually turn to stone in contact with sunlight.
-Ogre-  Size, strength, and pure idiocy in a putrid package.  These walking abominations can be smelled from a mile away, and can smell you from further.  They are driven by basic brain functions such as hunger and entertainment.  They are fearsome in combat due to their ridiculous strength and fearless approach to kill their target head-on.  Relentless when they choose to pursue a target until they get what they want, or die trying.  Easily fooled by simple tricks, even the use of the same trick multiple times.
-Lurker-  A creature with extremely long arms and claws with sharp teeth in a gaping mouth.  They tend to hide in caves during the day and seek prey nearby them at night.  Their dark skin makes them very hard to see, as they move almost silently until their prey has spotted them.  They have no eyes or ears, and appear to track their targets through some other unknown means.  They do not share food with their young, and as such, they must become effective hunters or die shortly after weaning.
-Kraken-  A giant squid-like creature, far larger than any recorded.  Not native to Allura, this creature roams the seas and was thought to be mere rumor for centuries.  Though it can move quickly through the water, a faster ship can generally cause enough strain to cause the creature to disengage the chase.

-----Fae-----  Those of nature and the like.  They shy from contact with others generally.
-Fairy-  Toddler mentality with magical powers, these creatures appear humanoid with some sort of wing apparatus extending from their backs.  Though usually quite small, there have been cases of adult human-sized fairies of high standing.  Fairies are often very helpful if giving advice, though they are just as likely to trick you than help you.
-Brownie-  Small creatures, sometimes called 'Gnomes', they are often driven by a desire to perform tasks, and can be very helpful if treated with respect.
-Redcap-  Terribly tempered gnomes that would rather stab you than look at you.  They tend to hole up in abandoned ruins in great numbers, killing those that wander near carelessly.
-Spriggan-  A Fae which is charged with the duty of restoring nature.  Though their origin is unknown, during the war in Allura, the northern Keihoset Forest was burnt to the ground by Rovan soldiers.  A legion of Spriggans sprang forth from the woods and decimated them within an hour before disappearing.  Wood-cutting has since become a very dangerous practice with Spriggan sightings becoming ever more common.  They are often seen planting seeds and tending to the forest.
-Dryad-  They hold great sway over the creatures of the forests.  Their earthen magics are of the highest quality.  The Spriggans worship them.
-Dire Dryad-  A newer form of Dryad that began appearing in the desolate area of Keihoset Forest after the great fire.  Their appearance is that of dead trees, twisted and angry.
-Nightmare-  A spirit commonly taking the shape of a young girl or a black horse.  They are highly active during the night.  Setting upon campers and capable of driving those of low willpower to insanity.  Thought to be ghosts originally, they have been reclassified with new information from other Fae.  It is said Nightmares feed on fear and anxiety, giving way to insanity.
-Banshee-  A fearsome creature capable of draining energy and even knocking one's soul out of their body with its scream.  Wandering at night, these creatures are to be feared and avoided as their magic is powerful and the intentions and limits of these Fae are not yet known.

-----Fiends-----  Spooks, haunts, the lingering dead.
-Ghost-  A remnant of a dead soul.  These have no physical form, but posses the ability to cause harm living beings through contact if willed.  Magic is an effective defense from them.
-Specter-  A vengeful soul, capable of affecting the physical plane.  Specters are able to cast magic and animate objects in the environment.
-Gheist-  A mass of Specters merged together.  Extremely dangerous and capable of extreme harm to all who enter into their area.  (Boss Character)

-----Insectoids-----  Giant bugs.
-Worker Ant-
-Warrior Ant-
-Bricker Ant-
-Drone Ant-
-Queen Ant-
-Jutt Spider-
-Vulture Spider-
-Viper Scolopendra-
-Emperor Scolopendra-

-----Hellspawn-----  Creatures of a different realm, rarely seen outside of conjuration via Shadow Magic.
-Imp-  A weak demon of unremarkable lineage and power.  These can be summoned through Shadow Magic, and controlled to a certain extent by any competent mage.  Though, their minds are too powerful to completely control, and they are rumored to spy on their summoners for their demonic masters.
-Accursed-  A slave, more or less, to a greater demon.  They can be human, animal, or even deities.  The ranks of these are bolstered by Succubi mostly, or Demons summoned by conjurers too weak to control them.
-Demon-  A creature that is not of this world.  They come in various shapes and sizes, capable of casting low to mid level Shadow magic.
-Succubus-  Manipulators incarnate, these fiends are said to steal everything from one who falls to their promises.  Power, pleasure, fortune, and fame.  Their temptations sound too good to be true, and that's usually how it ends.  Succubi are known to steal souls from their prey if not appeased with another form of payment for their services.
-ArchFiend-  Powerful demon, usually very large.  Have power over magic and can cast both Shadow and Flame element Spells.

-----Golems-----  Artificially created to serve some purpose.  They are given some level of intellect to function.
-Earthen-  Basic stone golem.  All golems posses a core which powers their body.  Animated by an alchemist, they wield extremely limited robot-like commands of "do this, do that".  They are usually 10' tall or shorter.
-Iron-  Heavier, more defensive golems made of armour or a like-material.  Though they are made of a stronger material, iron is not a good component for magic, and thus commands must be limited even further.  This type of golem is only good for fighting.  These can grow to ~15' tall.
-Obsidian-  These golems have capabilities to preform highly complex functions due to the high-quality of material from which they were made.  They are intelligent and highly durable.
-Adamant-  A very rare type of golem.  This creature is said to be nearly indestructible, though it's inteligence level is nearly as low as the iron-styled golem.  The body of it cannot be destroyed by normal means, and needs to have it's core destroyed in order to initiate a shut-down.
-Diamond-  This golem is only talked about in legend.  Both it's body and it's core are comprised of pure diamond.  It is 1-of-a-kind and is said to be on a sentient level of inteligence.  It's body is indestructible, as is it's core.  It is said to look like a glistening knight.

-----Saurians-----  Worth noting for their size, ferocity, and cunning.  A small group of them could be a serious threat to a kingdom.
-Raptor-  A lizard capable of quick movement and devastating slashing with it's teeth and claws.
-Salamander-  A lizard that lives in volcanic environments.  Said to be related closely to dragons, these creatures breathe fire and are highly resistant to it.  They lack wings or hind legs.  They swim through lava and slither on the ground.
-Drake-  A version of salamander that sports a pair of wings and hind-legs.  They are otherwise indifferent from salamanders.
-Wyvern-  Smaller, but more intelligent than Drakes, though still less than sapient.  Wyverns hunt in packs of 4-10, striking large creatures and sharing the spoils equally.  They are capable of utilizing electric blasts from their mouths, sometimes while biting a target.
-Dragon-  A larger, more intelligent creature than most Saurians, their defining feature is their 4 legs and pair of wings.  They have the ability to speak, though they seem to have distaste for human company and generally choose not to.
-Elder Dragon-  The oldest dragon.  Has a wealth of knowledge beyond most human understanding.  Has been around since ancient times and has seen the ways of man and detests the idea of war.  No one has seen nor heard from this dragon in thousands of years.

-----Undead-----  Those who were dead, but did not remain that way.
-Zombie-  A re-animated corpse driven by instinct.  Mindless, but susceptible to control by magic.
-Bombie-  A zombie that has been modified to blast gas-propelled bone fragments from their torso or abdomen to act as a ranged attack.
-Fallen-  A re-animated corpse that is given intelligence by it's creator.  May even exhibit memories and personality from it's past life.
-Monstrosity-  A Frankenstein-type monster comprised of body parts from various dead bodies and sometimes animals.
-Thrall-  Human mostly, but cursed by a Vampire's blood all the same.  They are susceptible to mind control by their master and are generally used as slaves.  If pushed, they can become Ghouls to fight for their master.
-Ghoul-  A mindless monster either turned by vampiric blood in one's veins becoming too potent, or triggered by a Vampire's need of a powerful creature to do battle on it's behalf.
-Wight-  Creatures of instinct powered by ethereal magics.  Though not intelligent, they have the uncanny power to control lesser undead creatures.
-Dhampir-  Contrary to popular belief, humans can not become Vampires, but become these lesser beings when turned.  True Vampires are born, not turned.
-Vampire-  A creature fearful of daylight, they are powerful and noble, possessing great knowledge and even greater dignity.  Rudeness in their presence, no matter how slight, can mean certain death.  Magical and manipulative, their power and cunning is that of legend.
-Lich-  Practitioners of outlawed magics, they have merged their soul to their flesh eternally.  Incapable of truly dying, even if their entire body is destroyed.  Even if obliterated, their dust still holds traces of magic, signifying the presence of a soul.  If destroyed, the dust is collected, then divided to be sealed in separate locations to prevent reformation of the Lich.  Guaranteed to be a High Master of magics.
B-rad
B-rad
BrAdmin

Posts : 230
Join date : 2009-10-11
Age : 34
Location : Invading Russia in the winter

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