List of Known Magic (Updated 5/15/2019)
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List of Known Magic (Updated 5/15/2019)
This list will be updated periodically, as I think up new original spells and how they should work, I'll post them here for reference material. I'll add their rune combinations and optional chants with some advanced spells.
NOTE: Even when finished, this list isn't the only source of magic abilities in Allura, and custom techniques can be employed on a case by case basis. This list is only for basic Rune combinations (1 or 2 Runes) and does not limit the use of magic to this list.
ALSO: If anyone has a better idea as for a name or effect of a certain combination, lemme hear them by all means.
FIRE MAGIC:
Burn: Ignite a target in close proximity. Not very powerful.
Pyro Shot: Launch a blast of flame at a target. Basic flame type projectile attack.
Wild Fire: A wave of flame is created to move across the ground and burn targets. Slow moving, but effective in tight spaces.
Flare Ball: Generate a ball of flame, thrown by the wielder. Splash damage delivered upon impact.
Inferno Strike: An explosion of fire is generated from the center-point of this spell. Used for clearing out large areas of enemies.
Burning Soul: Increase heat in immediate area. Amplifies fire attacks by making combustion easier.
Ignis Barrage: Release a storm of flaming projectiles at a target. Useful for taking out evasive enemies.
Roaring Dragon: A controllable fireball is launched from the caster. Moves at high speeds. Deadly at a distance.
Flame Bomb: A large, hard to avoid fireball is launched from the caster, massive explosion on impact.
Heat Magnum: An extremely fast-moving ball of flame. Has a large amount of kick to it, sending caster backwards.
Blast Rocket: Propel one's self through the air with the aid of flames around you.
Fire Storm: Rain Flaming balls from the air. Inaccurate and highly dangerous. Safety not garunteed.
Hell Burst: A ground-traveling wave of fire that, when the caster wills it, explodes upward in a blast of flames.
Blazing Fury: Creates a large non-moving ball of flame. Used to incinerate nearby targets.
Phoenix Tonic: Ignite self with curative flames. Slowly regenerates wounds at the expense of a large amount of energy.
Combustive Purge: Explodes outward in a brilliant flash of flame. Requires a massive amount of energy.
ULT: Vermilion Force: Usable only by those who have completely mastered the flame element. More information is unknown.
NOTE: Even when finished, this list isn't the only source of magic abilities in Allura, and custom techniques can be employed on a case by case basis. This list is only for basic Rune combinations (1 or 2 Runes) and does not limit the use of magic to this list.
ALSO: If anyone has a better idea as for a name or effect of a certain combination, lemme hear them by all means.
FIRE MAGIC:
Burn: Ignite a target in close proximity. Not very powerful.
Pyro Shot: Launch a blast of flame at a target. Basic flame type projectile attack.
Wild Fire: A wave of flame is created to move across the ground and burn targets. Slow moving, but effective in tight spaces.
Flare Ball: Generate a ball of flame, thrown by the wielder. Splash damage delivered upon impact.
Inferno Strike: An explosion of fire is generated from the center-point of this spell. Used for clearing out large areas of enemies.
Burning Soul: Increase heat in immediate area. Amplifies fire attacks by making combustion easier.
Ignis Barrage: Release a storm of flaming projectiles at a target. Useful for taking out evasive enemies.
Roaring Dragon: A controllable fireball is launched from the caster. Moves at high speeds. Deadly at a distance.
Flame Bomb: A large, hard to avoid fireball is launched from the caster, massive explosion on impact.
Heat Magnum: An extremely fast-moving ball of flame. Has a large amount of kick to it, sending caster backwards.
Blast Rocket: Propel one's self through the air with the aid of flames around you.
Fire Storm: Rain Flaming balls from the air. Inaccurate and highly dangerous. Safety not garunteed.
Hell Burst: A ground-traveling wave of fire that, when the caster wills it, explodes upward in a blast of flames.
Blazing Fury: Creates a large non-moving ball of flame. Used to incinerate nearby targets.
Phoenix Tonic: Ignite self with curative flames. Slowly regenerates wounds at the expense of a large amount of energy.
Combustive Purge: Explodes outward in a brilliant flash of flame. Requires a massive amount of energy.
ULT: Vermilion Force: Usable only by those who have completely mastered the flame element. More information is unknown.
Last edited by B-rad on Tue Jun 22, 2021 3:36 pm; edited 22 times in total
Re: List of Known Magic (Updated 5/15/2019)
WATER MAGIC:
Chill: Form ice around an opponent close to caster.
Frost Arrow: An icecicle is created and fired at an opponent.
Wall Diamond: Create a wall of ice and cause it to spring from the ground, damaging targets on impact.
Liquid Trap: Create a non-moving puddle of water which will spring up and ensnare unwise enemies.
Wave Storm: Water shoots upward from the caster's surroundings in a mid-ranged radius.
Ice Board: A small block of smooth ice that will slide quickly on most surfaces.
Frozen Wind: A barrage of small icicles to pelt a target.
Jet Stream: A stream of water shot outward that can cut steel.
Glacier Bomb: A thrown ball of water which explodes into jagged blades of frost.
Winter's Lance: A large, fast-moving spear of ice. Highly armor-piercing.
Dolphin Thrust: Grants the ability to move in water quickly and to jump from the surface of water, high into the air.
Poseidon Fortress: A spiraling wall of water to surround the caster to whip targets caught in the cyclone.
Arctic Towers: an unstable attack which manifests three towers of ice in random positions around the caster.
Flash Cold: Freeze water and ground alike with this mid-ranged bursting attack. No direct damage to targets.
Flood Waters: Cause water-levels to rise in the immediate area.
Frozen Hell: Large energy consumption allows the user to form a semi-glacier with jagged edges.
ULT: Cerulean Force: Usable only by those who have completely mastered the water element. More information is unknown.
Chill: Form ice around an opponent close to caster.
Frost Arrow: An icecicle is created and fired at an opponent.
Wall Diamond: Create a wall of ice and cause it to spring from the ground, damaging targets on impact.
Liquid Trap: Create a non-moving puddle of water which will spring up and ensnare unwise enemies.
Wave Storm: Water shoots upward from the caster's surroundings in a mid-ranged radius.
Ice Board: A small block of smooth ice that will slide quickly on most surfaces.
Frozen Wind: A barrage of small icicles to pelt a target.
Jet Stream: A stream of water shot outward that can cut steel.
Glacier Bomb: A thrown ball of water which explodes into jagged blades of frost.
Winter's Lance: A large, fast-moving spear of ice. Highly armor-piercing.
Dolphin Thrust: Grants the ability to move in water quickly and to jump from the surface of water, high into the air.
Poseidon Fortress: A spiraling wall of water to surround the caster to whip targets caught in the cyclone.
Arctic Towers: an unstable attack which manifests three towers of ice in random positions around the caster.
Flash Cold: Freeze water and ground alike with this mid-ranged bursting attack. No direct damage to targets.
Flood Waters: Cause water-levels to rise in the immediate area.
Frozen Hell: Large energy consumption allows the user to form a semi-glacier with jagged edges.
ULT: Cerulean Force: Usable only by those who have completely mastered the water element. More information is unknown.
Last edited by B-rad on Fri May 10, 2019 1:43 am; edited 8 times in total
Re: List of Known Magic (Updated 5/15/2019)
SKY MAGIC:
Shock: A charge of electricity generated by friction in the air.
Jolt Dagger: A basic lightning based projectile.
Storm Tower: A cyclone traps foes and launches them skyward.
Flash Thunder: A last-second defense against melee attacks, encases user in an electric shield that punishes close-range fighters.
Blink Hurricane: A powerful, outward-bound wall of wind.
Soul Spark: Energize the body with the power of electricity, enabling high-speed movement.
Vorpal Front: A wave of wind designed to push an object backward. Lingers for a while.
Charged Javelin: A fast-moving randomly ricocheting thunderbolt.
Thunder Canon: A focused ball of lightning fired from the caster and exploding with massive concussion.
Blitz Chain: Generate a chain of electricity connected to the target, dealing rapid strikes of lightning.
Sky Quake: Bolt of Lightning strikes and travels through the ground, launching nearby targets.
Voltaic Shards: Blast bolts of energy in all directions randomly.
Wind Riding: Cause brief levitation, allowing the caster to go for a few seconds without gravity.
Cloudburst Dance: Generate random jolts of lightning to strike around the target area.
Magnetic Authority: Causes a designated area to become ionized. Items stick together, and movement speed is slowed.
Super-bolt Fury: Use an immense amount of energy to call forth lightning from the sky to strike down upon a target area.
ULT: Gale Force: Usable only by those who have completely mastered the wind element. More information is unknown.
Shock: A charge of electricity generated by friction in the air.
Jolt Dagger: A basic lightning based projectile.
Storm Tower: A cyclone traps foes and launches them skyward.
Flash Thunder: A last-second defense against melee attacks, encases user in an electric shield that punishes close-range fighters.
Blink Hurricane: A powerful, outward-bound wall of wind.
Soul Spark: Energize the body with the power of electricity, enabling high-speed movement.
Vorpal Front: A wave of wind designed to push an object backward. Lingers for a while.
Charged Javelin: A fast-moving randomly ricocheting thunderbolt.
Thunder Canon: A focused ball of lightning fired from the caster and exploding with massive concussion.
Blitz Chain: Generate a chain of electricity connected to the target, dealing rapid strikes of lightning.
Sky Quake: Bolt of Lightning strikes and travels through the ground, launching nearby targets.
Voltaic Shards: Blast bolts of energy in all directions randomly.
Wind Riding: Cause brief levitation, allowing the caster to go for a few seconds without gravity.
Cloudburst Dance: Generate random jolts of lightning to strike around the target area.
Magnetic Authority: Causes a designated area to become ionized. Items stick together, and movement speed is slowed.
Super-bolt Fury: Use an immense amount of energy to call forth lightning from the sky to strike down upon a target area.
ULT: Gale Force: Usable only by those who have completely mastered the wind element. More information is unknown.
Last edited by B-rad on Tue Jun 22, 2021 3:36 pm; edited 12 times in total
Re: List of Known Magic (Updated 5/15/2019)
EARTH MAGIC:
Bramble: Manifest a spiked plant to sprout up from the earth close to the caster.
Leaf Pinwheel: Launches forward leaves as sharp as knives packed into a hardened ball of clay.
Rock Rising: Cause a small burst of rock to sprout forth from the earth to block attacks or climb.
Terra Spore: Generate a moderately powerful poison from your body.
Earthen Stomp: A mid-ranged outward burst of fragmented rocks.
Burrowing Tunnel: Phase through the ground with ease and travel under obstacles.
Bandolier Lance: Launch a barrage of sharp wood or earth at an opponent. Can be channeled for constant fire.
Tumble Quake: Caster is encased in stone and rolls forward as a boulder with some control.
Nightshade Floret: Energy explodes violently into a localized crop of deadly flora.
Lashing Whip: Vine used to to lash at or entangle opponents and pull them toward the user.
Cliff Cascade: A wave of energy disrupts the earth, traveling along destructively from the caster.
Bulwark Thorns: A wall of thorny bramble protect the user from physical attacks and deal contact damage.
Ferrous Vines: Summon forth powerful, carnivorous plants to ensnare and bite opponents.
Gaian Peak: A tall rock is summoned from the earth. Falls apart to damage enemies in it's path.
Atlas Golem: Summon forth a powerful earth based golem to do your bidding. Lasts a short time.
Vigor Harvest: Defeat weakened enemies with this intense blast of power to grow a long-extinct, healing fruit.
ULT: Verdant Force: Usable only by those who have completely mastered the earth element. More information is unknown.
Bramble: Manifest a spiked plant to sprout up from the earth close to the caster.
Leaf Pinwheel: Launches forward leaves as sharp as knives packed into a hardened ball of clay.
Rock Rising: Cause a small burst of rock to sprout forth from the earth to block attacks or climb.
Terra Spore: Generate a moderately powerful poison from your body.
Earthen Stomp: A mid-ranged outward burst of fragmented rocks.
Burrowing Tunnel: Phase through the ground with ease and travel under obstacles.
Bandolier Lance: Launch a barrage of sharp wood or earth at an opponent. Can be channeled for constant fire.
Tumble Quake: Caster is encased in stone and rolls forward as a boulder with some control.
Nightshade Floret: Energy explodes violently into a localized crop of deadly flora.
Lashing Whip: Vine used to to lash at or entangle opponents and pull them toward the user.
Cliff Cascade: A wave of energy disrupts the earth, traveling along destructively from the caster.
Bulwark Thorns: A wall of thorny bramble protect the user from physical attacks and deal contact damage.
Ferrous Vines: Summon forth powerful, carnivorous plants to ensnare and bite opponents.
Gaian Peak: A tall rock is summoned from the earth. Falls apart to damage enemies in it's path.
Atlas Golem: Summon forth a powerful earth based golem to do your bidding. Lasts a short time.
Vigor Harvest: Defeat weakened enemies with this intense blast of power to grow a long-extinct, healing fruit.
ULT: Verdant Force: Usable only by those who have completely mastered the earth element. More information is unknown.
Last edited by B-rad on Tue Jun 22, 2021 3:36 pm; edited 14 times in total
Re: List of Known Magic (Updated 5/15/2019)
SHADOW MAGIC:
Shade: Attack a nearby enemy with a small burst of negative energy.
Ebony Strike: A blast of energy seeming to take the shape of a skull is thrown to damage enemies.
Warping Void: Generate a warp in space to absorb solid projectiles. Elements still travel through unobstructed.
Reality Phase: A spell designed to phase the caster to travel through incoming attacks. Deals contact damage.
Gravital Crush: Enemies caught inside this burst crash to the ground and are stunned. Airborne enemies recieve more damage.
Negative Fall: Hoover in the air for a time by negating the effect of gravity's pull on yourself.
Vengeance Stealer: A group of ghosts fly toward the target with ill intent. (Pacman's Worst Enemy)
Binding Serpent: Generate powerful chains to be cast at enemies. Chains disable attacking for a while.
Decaying Shriek: A slow-moving, explosive projectile which leaves a field of damaging energy for a time after the blast.
Torment Flange: A wide-shot attack that pours large amounts of power into one attack. Hard to evade.
Oppressive Dusk: The ability to jump or fly is rendered nearly useless when struck by this wave attack.
Evil Claw: A shadowy figure with razor-sharp claws emerges from the caster to attack nearby targets.
Scout Devil: A small, agile minion is summoned and controlled by the caster. Can jump high and move quickly. Explode when killed.
Oblivion Fracture: Open a rift between dimensions, allowing dark beings and energies to emerge for a short duration.
Great Fiend: A large, powerful Fiend is summoned to assist the one who casts this spell.
Becoming Darkness: Invisibility is achievable with this spell. Drains energy with time (2 mins max). Movement drains it faster. Other methods of detection are still viable.
ULT: Corruption Force: Usable only by those who have completely mastered the shadow element. More information is unknown.
Shade: Attack a nearby enemy with a small burst of negative energy.
Ebony Strike: A blast of energy seeming to take the shape of a skull is thrown to damage enemies.
Warping Void: Generate a warp in space to absorb solid projectiles. Elements still travel through unobstructed.
Reality Phase: A spell designed to phase the caster to travel through incoming attacks. Deals contact damage.
Gravital Crush: Enemies caught inside this burst crash to the ground and are stunned. Airborne enemies recieve more damage.
Negative Fall: Hoover in the air for a time by negating the effect of gravity's pull on yourself.
Vengeance Stealer: A group of ghosts fly toward the target with ill intent. (Pacman's Worst Enemy)
Binding Serpent: Generate powerful chains to be cast at enemies. Chains disable attacking for a while.
Decaying Shriek: A slow-moving, explosive projectile which leaves a field of damaging energy for a time after the blast.
Torment Flange: A wide-shot attack that pours large amounts of power into one attack. Hard to evade.
Oppressive Dusk: The ability to jump or fly is rendered nearly useless when struck by this wave attack.
Evil Claw: A shadowy figure with razor-sharp claws emerges from the caster to attack nearby targets.
Scout Devil: A small, agile minion is summoned and controlled by the caster. Can jump high and move quickly. Explode when killed.
Oblivion Fracture: Open a rift between dimensions, allowing dark beings and energies to emerge for a short duration.
Great Fiend: A large, powerful Fiend is summoned to assist the one who casts this spell.
Becoming Darkness: Invisibility is achievable with this spell. Drains energy with time (2 mins max). Movement drains it faster. Other methods of detection are still viable.
ULT: Corruption Force: Usable only by those who have completely mastered the shadow element. More information is unknown.
Last edited by B-rad on Fri May 10, 2019 1:44 am; edited 22 times in total
Re: List of Known Magic (Updated 5/15/2019)
LIGHT MAGIC:
Glare: Generate a short-ranged blast of light to damage targets.
Flash Orb: A shining ball of energy to be thrown at enemies. Basic light-based projectile.
Mirror Screen: A wall of light is created to deflect incoming attacks. Breaks easily, but useful for last-second defense.
Glow Spark: Generate a ball of energy that acts as a motion-sensitive auto-turret. Fades over time.
Glory Break: Become a brightly shining ball of light, damaging all around you for a few seconds.
Angel Save: Wings sprout from the back of the caster, allowing a second jump in mid-air.
Deflect Luster: Use small walls of light to re-direct this barrage of laser attacks.
Point Laser: A thin laser-beam is shot out, damaging all that are in it's path. Not very powerful.
Scatter Lance: When this shot impacts a target, it delivers damage and fragments into smaller shots that spread outwards.
Shine Buster: Fire a dense beam of light at the enemy. Caster can continue firing at the expense of rapid energy loss.
Orbital Stars: Multiple balls of light are summoned to spiral around the user and act as a shield/close range attack.
Glisten Dart: An orb of energy that can be controlled by the user to fly around and explode. Drains energy with movement.
Mending Grace: A slow but powerful healing spell that after a long charge, heals a tremendous amount of life-force to the target.
Proud Hammer: A tower of light erupts from the caster. Close range, but travels upward indefinitely.
Paladin Pulse: Summon the soul of a holy warrior to deal damage to your foes.
Brilliant Piety: A powerful trans-like state is achieved where attack power is doubled. Constantly depletes energy.
ULT: Purifying Force: Usable only by those who have completely mastered the light element. More information is unknown.
Glare: Generate a short-ranged blast of light to damage targets.
Flash Orb: A shining ball of energy to be thrown at enemies. Basic light-based projectile.
Mirror Screen: A wall of light is created to deflect incoming attacks. Breaks easily, but useful for last-second defense.
Glow Spark: Generate a ball of energy that acts as a motion-sensitive auto-turret. Fades over time.
Glory Break: Become a brightly shining ball of light, damaging all around you for a few seconds.
Angel Save: Wings sprout from the back of the caster, allowing a second jump in mid-air.
Deflect Luster: Use small walls of light to re-direct this barrage of laser attacks.
Point Laser: A thin laser-beam is shot out, damaging all that are in it's path. Not very powerful.
Scatter Lance: When this shot impacts a target, it delivers damage and fragments into smaller shots that spread outwards.
Shine Buster: Fire a dense beam of light at the enemy. Caster can continue firing at the expense of rapid energy loss.
Orbital Stars: Multiple balls of light are summoned to spiral around the user and act as a shield/close range attack.
Glisten Dart: An orb of energy that can be controlled by the user to fly around and explode. Drains energy with movement.
Mending Grace: A slow but powerful healing spell that after a long charge, heals a tremendous amount of life-force to the target.
Proud Hammer: A tower of light erupts from the caster. Close range, but travels upward indefinitely.
Paladin Pulse: Summon the soul of a holy warrior to deal damage to your foes.
Brilliant Piety: A powerful trans-like state is achieved where attack power is doubled. Constantly depletes energy.
ULT: Purifying Force: Usable only by those who have completely mastered the light element. More information is unknown.
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