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Network Fighters Concepts

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Network Fighters Concepts Empty Network Fighters Concepts

Post  B-rad Tue Jan 16, 2018 5:33 pm

Chips:


    • Guns

    =(SA Suppressive Arms)
  • SA Firefly - Weak Shot. Fast.
  • SA Dragonfly - Weak Shot.  If hits, will explode for extra damage 3 seconds later.
  • SA Razorfly - Weak Shot.  Fires a 3 projectiles.
  • SA Firestorm - Fires a torrent of shots while player holds down button for up to 3 seconds.  Player cannot move for duration and 1 second after.
    =(RKT Rocket)
  • RKT Bee - Fires a projectile that zigzags as it flies.
  • RKT Wasp - Fires 2 Projectiles in a wedge pattern
  • RKT Hornet - Fires 3 Projectiles, 2 in a wedge, and one straight.
  • Suzumebachi - Fires 5 Projectiles that sweep the field one at a time.
    =(HE High Explosive)
  • HE Flash - Heavy Shot.  Slow startup animation.
  • HE Burst - Heavy Shot.  Shots explode 3 wide if hitting an enemy or object.  Slow startup animation.
  • HE Auger - Heavy Shot.  Shots explode 3 deep if hitting an enemy or object.  Slow startup animation.
  • HE Howitzer - Heavy Shot.  Projectile causes a 3x3 explosion on impact or when reaching maximum travel distance of 5 spaces, places obstacle that explodes in a 3x3 area after 2 seconds or when struck.
    =(Beam Weapon)
  • BW Icarus - Projectile fires ahead after a 0.5 second startup.  Pierces obstacles.
  • BW Helios - Fires 3 projectiles ahead after 1 second startup.  Center Projectile fires first, other 2 follow after, covering the two adjacent rows.  Pierces obstacles.
  • BW Solaris - Fires beam ahead after 1.5 second startup.  Pierces obstacles.
  • BW Prominence - Fires beam ahead after 3 second startup.  Beam covers 3 rows.  Pierces obstacles.


    • Thrown


    =(GND Grenade)
  • GND Plume - Attack 3 spaces deep.  Avoids obstacles.
  • GND Font - Attack 3 spaces deep.  Explodes in a + pattern 3 tall, 3 wide.  Avoids obstacles.
  • GND Spout - Attack 3 spaces deep.  Explodes in an X pattern 3 tall, 3 wide.  Avoids obstacles.
  • GND Geyser - Place mine 3 spaces deep.  Explodes in a 3x3 area 10 seconds later or when stepped on.
  • Shuriken - Attack 3 and 4 spaces deep.  Avoids obstacles.
  • Circlesaw - Throw projectile with a maximum range of 5.  Avoids obstacles.
  • Boomerang - Throw a projectile with a maximum range of 5.  Projectile inverts flight path after maximum range and flies backwards.  Avoids Obstacles.
  • Time Bomb - Throw a projectile 3 spaces deep that places a bomb with a 5 second timer and 20HP.  Explodes in a 5x5 radius.  If destroyed by damage or thrown projectile strikes opponent, will not explode.


    • Artillery


    =(LOA Low Orbit Artillery)
  • LOA Mongoose - Drop 1 bomb 3 spaces deep that explodes in a 3x3 radius.
  • LOA Badger - Attack deepest column with dropped bombs.  Bombs explode in 3x3 radius.
  • LOA Wolverine - Attack a single row with cascading dropped bombs that explode in a 3x3 radius.
    =(AT Astral Targeting)
  • AT Comet - Attack 1 space randomly on enemy's side of the field.
  • AT Meteor - Attack 3 spaces randomly on enemy's side of the field.
  • AT Asteroid - Attack 6 spaces randomly on both sides of the field.
  • AT Neutron Star - Attack 10 spaces randomly on both sides of the field.


    • Swords


    =(VW Vorpal Weaponry)
  • VW Persuasion - Sword strike.
  • VW Enforcer - Step forward one space, Sword strike.  Return to original position.
  • VW Domination - Sword strike.  Hits 2 spaces deep.
    =(VS Vorpal Slashers)
  • VS Reign - Sword strike.  Hits 3 spaces in a wide arc.
  • VS Monarch - Sword strike. Hits 3 spaces deep.
  • VS Tyranny - Sword strike.  Hits 3 spaces in a wide arc 3 times in a row.  Cascades each swing 1 column deeper.
  • VS Emporer - Sword strike.  Hits 5 Spaces deep.


    • Fists


    =(FEA Force Emitting Armament)
  • FEA Knuckle - Punch attack.  Stuns enemy for 0.2 seconds.  Fast.
  • FEA Gauntlet - Punch attack.  Knocks enemy back 2 spaces.  If unable to knock back, deals double damage.
  • FEA Onslaught - Punch attack.  Knocks enemy back until unable to further.  Each space knocked back delivers damage and stuns for 0.2 seconds.
  • FEA Duster - Punch attack.  If connecting with obstacles, destroys them and throws a high-damage projectile.  Knocks enemies back 4 spaces.


    • Shields


  • Rook - Shield that halves damage for 5 seconds.  Player can move for duration.
  • Bastion - Shield that halves damage while button is held.  Player cannot move for duration.
  • Fortress - Shield that makes player immune to damage for 3 seconds.  Player is unable to move for duration and 1 second after.
  • Denial - Shield that deflects melee strikes when timed properly, stunning enemies.
  • Retribution - Shield that counters shots with a beam attack.
    =(PDU Personal Dispersal Unit)
  • PDU Octopus - Obscures vision in a 3x3 area when activated.
  • PDU Chameleon - 5s Invisibility for character when activated.
  • PDU Mimic - 5s Infiltration status for player when activated.  Allows user to cross into enemy territory for duration.  Player takes 50 DMG and is teleported to own area if encroaching when time expires.


    • Obstacles


  • Dugout - Places uncrossable terrain for a limited time.  Attacks still register across terrain.
  • Cover - Places uncrossable terrain with 50HP.  HP drains at a rate of 5/second.  Attacks are blocked by terrain and deal damage to it.
  • Force Shield - Places crossable terrain with 50HP.  HP drains at a rate of 5/second.  Attacks are blocked by terrain and deal damage to it.
  • Conveyor - Places uncrossable terrain with 20HP.  HP drains at a rate of 5/second.  Attacks are blocked by terrain and deal damage to it.  Spawns projectiles that force enemies backwards on contact.
    =(SNT Sentry)
  • SNT Terrier - Sentry Gun, fires 3-round bursts reaching 3 deep.  Has 40HP
  • SNT Doberman - Sentry Gun, fires 5-round bursts reaching 6 deep.  Has 80HP
  • SNT Bulldog - Sentry Gun, fires 1 grenade per second.  Covers a 3x5 area.  Has 120HP


    • Utilities


    =(APT Area Procurement Tool)
  • APT Trowel - Take control of 1 enemy panel for 30 seconds.  Take 50 DMG and be teleported back if encroaching after expiration.
  • APT Shovel - Take control of 3 enemy panels in a column for 30 seconds.  Take 50 DMG and be teleported back if encroaching after expiration.
  • APT Pickaxe - Take control of 5 enemy panels in a column for 30 seconds.  Take 50 DMG and be teleported back if encroaching after expiration.
  • APT Drill - Take control of 3 enemy panels in a row for 30 seconds.  Take 50 DMG and be teleported back if encroaching after expiration.

B-rad
B-rad
BrAdmin

Posts : 230
Join date : 2009-10-11
Age : 34
Location : Invading Russia in the winter

https://crossingdreams.rpg-board.net

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